Marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Posted by Zander Henry on Aug-22-2018

1. The vision of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The vision of Project Dreamcast Serious Play at Sega Enterprises Ltd B is to be the leading quality service and product provider for customers. Being the best and the leading player means that Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy and operations focus on:

  • Providing high quality of products and services
  • Providing value to customers
  • Concentrate on building customer experience

2. The mission of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy is grounded in its mission. The mission for Project Dreamcast Serious Play at Sega Enterprises Ltd B is to be the favorite brand of the customers. This mission is essential for the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B as it focuses on all operations and marketing activities in the direction of:

  • Consumer centrism
  • Using research to understand and influence consumers

3. Brand Equity of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Understanding and knowing the brand equity is vital for directing and giving meaning to the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B. The knowledge of brand equity will help in shaping Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy effectively – thereby facilitating the growth of business for Project Dreamcast Serious Play at Sega Enterprises Ltd B.

3.1. Brand awareness

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has high brand awareness because of international operations
  • The company focuses on higher budget allocation in the country of origin
  • Each market for Project Dreamcast Serious Play at Sega Enterprises Ltd B has modified marketing and strategic directives and plans

3.2. Brand association

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B is directly associated with the brand name and product category
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a broad product portfolio
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B is associated with promising and delivering quality and innovative products
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B is also associated with excellent customer service

3.3. Brand loyalty

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has been successful at gaining high consumer loyalty because of unique and influential marketing strategy
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a global customer base
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B keeps adding value addition to the products and product portfolio to keep consumers engaged

3.4. Brand asset

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a substantial brand value
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also enjoys the high financial worth
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on building a reliable and robust employee base

3.5. Brand element

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B uses the brand element as a means of competitive advantage
  • Uses adaptability in product, services, and marketing to meet different cultural demands

4. Situational Analysis of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The situational analysis will help in developing the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B by conducting a thorough market analysis. This market analysis will aid in understanding the compatibility between external opportunities and other factors, and internal strengths – to be used to maximize the marketing influence of Project Dreamcast Serious Play at Sega Enterprises Ltd B.

4.1. SWOT

4.1.1. Strengths

Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy can benefit from the following internal advantages:

  • Strong brand image
  • Global distribution network
  • Investment in market research
  • Innovation

4.1.2. Weakness

Project Dreamcast Serious Play at Sega Enterprises Ltd B faces challenges in marketing strategy because of the following weakness:

  • Slow organizational processes
  • High product prices

4.1.3. Opportunity

Project Dreamcast Serious Play at Sega Enterprises Ltd B has the following possibilities of business growth:

  • Green lifestyles
  • Regional expansion
  • Diversification

4.1.4. Threats

Project Dreamcast Serious Play at Sega Enterprises Ltd B faces business threats because of the following factors:

  • Increased competition
  • Increased imitation

4.2. PESTEL

4.2.1. Political

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B operates I markets with political stability
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has funding support from the government for small businesses

4.2.2. Economic

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B enjoys high sales because of higher GDP
  • Lower interest rates make business expansion and loaning easier for Project Dreamcast Serious Play at Sega Enterprises Ltd B
  • Low inflation strengthens the financial position of Project Dreamcast Serious Play at Sega Enterprises Ltd B

4.2.3. Social

  • Higher education and awareness increases sales of Project Dreamcast Serious Play at Sega Enterprises Ltd B predict
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on understanding consumers and fulfilling their demands through its offerings

4.2.4. Environmental

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has an active CSR program
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B ensures environmental safety in all its operations

4.2.5. Legal

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B is aware of local and global laws of business and human resource management
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B abides by all statutes – especially labour law, discrimination law, and employee safety laws

4.3. Porter’s Five Forces

4.3.1. Threat of substitutes

  • High risk of replacements
  • Substitutes offer similar products at low prices

4.3.2. The threat of new entrants

  • New entrants need high financial investment
  • New entrants need updated technology for keeping par with industry progress

4.3.3. Bargaining power of buyers

  • Sales made to end consumer directly
  • Stocking of products at retailers, as well as own-controlled retail outlets

4.3.4. Bargaining power of suppliers

  • Multiple suppliers of raw materials
  • Suppliers are chosen after careful inspection, and through contracts

4.3.5. Industry rivalry

  • High industry rivalry
  • Players offer similar products
  • Players compete through marketing to influence consumers

5. Marketing Objectives for Project Dreamcast Serious Play at Sega Enterprises Ltd B: The Marketing Strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy has the following objectives for the current financial year:

5.1. Increased market penetration

  • Increase top of mind recall for Project Dreamcast Serious Play at Sega Enterprises Ltd B brand and products by 30%
  • Increase sales for Project Dreamcast Serious Play at Sega Enterprises Ltd B by 40% by the third quarter of the financial year
  • Achieve a trial rate for new products of 10% during the first quarter of the launch
  • Increase consumption rate of existing products by 45% during the current financial year

5.2. Enhanced brand recognition

  • Increase top of mind recall by 65% during the current fiscal year
  • Increase brand recognition by 80% during the first two quarters of the current financial year

5.3. Increased use of digital marketing

  • Acquire 25,000 new online customers during the financial year
  • Increase website traffic through using blogging and email tactics effectively by 505 during the first two quarters of the year
  • Acquire 65,000 likes on the official Facebook page of Project Dreamcast Serious Play at Sega Enterprises Ltd B during the first quarter of the financial year

5.4. Retail Growth

  • Contract with five more leading supermarkets in the first quarter of the year to stock product at eye level shelving
  • Contract with two leading online retail sites – eBay and Amazon – to stock our products, and increase accessibility for consumers globally by the second quarter of the financial year

6. Segmentation of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy uses different means of segmentation to reach an increase in market penetration.

6.1. Demographic segmentation

6.1.1. Age

Project Dreamcast Serious Play at Sega Enterprises Ltd B has consumers of age groups

  • 20-45 years
  • 45-60 years

6.1.2. Gender

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a broad product portfolio for both males and females

6.1.3. Life-cycle stage

Consumers for Project Dreamcast Serious Play at Sega Enterprises Ltd B, according to the marketing strategy, are in the following various life cycle stages:

  • Single students
  • Single graduates
  • Single people living at home/not living at home
  • Young couples without children
  • Married couples with one to four children – all at home
  • Married couples with one or two children in college
  • Old married couples with an empty nest

6.1.4. Occupation

The marketing strategy devises the following occupations for Project Dreamcast Serious Play at Sega Enterprises Ltd B consumers:

  • Professionals
  • Students
  • House makers

6.2. Psychographic segmentation

6.2.1. Social class

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on segments of middle-upper and upper social classes

6.2.2. Lifestyle

Project Dreamcast Serious Play at Sega Enterprises Ltd B consumer segments have the following lifestyle characteristics:

  • They aspire towards a better and higher living standard
  • They want to be successful – professionally and socially
  • They are not hesitant to try new things, products and services in life
  • They are confident in their behaviour and attitude
  • They are mainstreamers in their fields

6.3. Geographic segmentation

6.3.1. Region

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has operations spread across the western developed countries such as America, the united kingdom, and the Netherlands
  • It also has operations in emerging markets such as Brazil, India, and China

6.3.2. Density

  • The focus of Project Dreamcast Serious Play at Sega Enterprises Ltd B remains on the urban part of the population

6.4. Behavioural segmentation

6.4.1. Personality

The marketing strategy defines personality characteristics for the consumers of the brand of Project Dreamcast Serious Play at Sega Enterprises Ltd B, such as:

  • Determined
  • Confident
  • Ambitious
  • Hardworking

6.4.2. Usage frequency

  • The consumer segments for Project Dreamcast Serious Play at Sega Enterprises Ltd B are regular and frequent users of the product

6.4.3. Benefits sought

  • Consumers seek functional benefits
  • The focus, however, is more on the emotional benefits reaped from the consumption of the brand

6.4.4. Degree of loyalty

  • Consumers are very loyal
  • Have an emotional attachment with the brand

7. Targeting of Project Dreamcast Serious Play at Sega Enterprises Ltd B Positioning of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B targets consumer groups based on segmentation as follows:

7.1. Target market

  • The target market for Project Dreamcast Serious Play at Sega Enterprises Ltd B is from middle to upper class
  • The target market is ambitious and desires to purchase high-end consumer products
  • This target market also seeks affordability
  • To meet target market expectations, the Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on quality control

7.2. Mass marketing

  • The marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on mass marketing
  • This also requires unique marketing designs and product promotion programs
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B makes use of one strategy to influence all segments

7.3. Undifferentiated marketing strategy

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B does not differentiate between market segments
  • It uses a single marketing strategy to target all segments and consumer groups
  • Based on this, Project Dreamcast Serious Play at Sega Enterprises Ltd B also created the marketing mix under the marketing strategy as a singular one for the whole market – regardless of the segmentation divides.

7.4. Focus on quality

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has created, developed, and maintained a brand that satisfies all consumers under the undifferentiated marketing strategy and mass marketing
  • No compromise on quality has been made in the broad product portfolio
  • To ensure the influence of a single marketing strategy, the Project Dreamcast Serious Play at Sega Enterprises Ltd B has also adopted a consumer-centric approach in its overall marketing strategy and operations as well
  • This was used for targeting strategy as well as for maintaining growth

8. Company Competitive Advantage in the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B stands out from the clutter and competition. Project Dreamcast Serious Play at Sega Enterprises Ltd B has also achieved a sustainable competitive advantage in its marketing strategy. This is because of the following factors that Project Dreamcast Serious Play at Sega Enterprises Ltd B has utilized:

8.1. Cost-effectiveness

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on reaching consumers effectively rather than grandeur
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on developing an integrated marketing approach
  • The use of digital marketing efficiently and expertly has helped the company reach a wider audience at a lower cost
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has in-house copywriters for marketing campaigns which also helps in controlling costs
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also focuses efforts on ground activities – which are less expensive than commercial marketing tactics

8.2. Innovation

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has stayed updated with latest developments in marketing research and marketing knowledge
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B makes use of new and innovative tactics to reach its target consumers
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also employs top of the field marketers to facilitate its marketing strategy and promotional campaigns
  • Each marketing campaign launched by Project Dreamcast Serious Play at Sega Enterprises Ltd B is effective catchier and more influential than the previous one

8.3. Strong market research and consumer understanding grounded

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy is strongly grounded in consumer and market research
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B makes informed marketing campaigns and goals based on consumers’ behavioural feedback
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also incorporates consumer feedback in its marketing strategy
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy is based on market trends, and consumer needs and wants

8.4. Making effective use of emotional appeals

  • Consumers’ emotional needs strongly influence all marketing objectives and marketing goals set by Project Dreamcast Serious Play at Sega Enterprises Ltd B
  • In addition to fulfilling functional needs, Project Dreamcast Serious Play at Sega Enterprises Ltd B also tries to fulfil the emotional and psychological needs of the consumer
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B tries to build a strong emotional bond with the consumer, which also results in high consumer loyalty

9. Distribution Strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy highlights the use of the following distribution strategy to maximize reach and accessibility for consumers.

9.1. Intensive distribution strategy

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B makes use of intensive distribution strategy because it is mass marketing
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B’s marketing strategy is based on undifferentiated segments, and thus an intensive distribution strategy allows high penetration and reaches in the overall market
  • With the use of the intensive distribution, Project Dreamcast Serious Play at Sega Enterprises Ltd B tries to maximise its coverage of the markets where it's present
  • For achieving the intensive strategy, the company uses hardcore 360-degree integrated marketing strategy and campaign to reach all consumers, across all segments in the market.

9.2. Direct distribution strategy

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B uses direct distribution country of origin as well as in locations where it has subsidiary operations
  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B also makes use of modern retailing channels
  • Also, Project Dreamcast Serious Play at Sega Enterprises Ltd B makes use of e-commerce and makes a sale through online retailers, as well as through the company website
  • Direct distributions have allowed Project Dreamcast Serious Play at Sega Enterprises Ltd B to increase market penetration and accessibility for consumers

9.3. Indirect distribution strategy

  • This strategy is largely used for offshore operations where the Project Dreamcast Serious Play at Sega Enterprises Ltd B does not have a subsidiary
  • In these offshore locations, Project Dreamcast Serious Play at Sega Enterprises Ltd B largely works through the export model
  • This makes use of several intermediaries in between, before the product by Project Dreamcast Serious Play at Sega Enterprises Ltd B reaches the target consumers
  • Intermediaries for Project Dreamcast Serious Play at Sega Enterprises Ltd B include not only the end retail outlets, but also sales agents, retail agents, and distribution agents in offshore locations

9.4. Selective distribution strategy

  • For some products of its portfolio which are premium in nature, Project Dreamcast Serious Play at Sega Enterprises Ltd B makes use of selective distribution channel
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has maintained a few outlets in the country of origin, and in selected offshore markets for these products
  • These placements and locations are chosen based on the niche market that Project Dreamcast Serious Play at Sega Enterprises Ltd B has for its premium products
  • These locations, placements, and marketing strategy helps make the company’s product selectively, but readily accessible for its niche target audience

10. Competition Analysis in the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The industry in which Project Dreamcast Serious Play at Sega Enterprises Ltd B operates is very responsive to market and consumer trends. Project Dreamcast Serious Play at Sega Enterprises Ltd B, therefore, needs to be vigilant in its market strategy towards competition – to make sure that it maintains its competitive advantage.

10.1. Strategic Group Analysis

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B competes with direct and close competition based on quality and price
  • Consumers choose between different companies from the industry based on their functional offering
  • Consumers have progressively evolved to strengthen loyalty and form an emotional bond with products that they consume
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also competes, thereby, with close competition for building stronger brand image, increasing consume loyalty, and for forming strong emotional ties with the consumer

10.2. Industry rivalry

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B experiences high industry rivalry
  • The barriers to entry for the industry are low, and new entrants gain easy access in the industry
  • The number of local as well as global players is increasing

11. Marketing mix of Project Dreamcast Serious Play at Sega Enterprises Ltd B

The marketing mix for Project Dreamcast Serious Play at Sega Enterprises Ltd B as per the marketing strategy is the following:

11.1. Product

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a broad product portfolio
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B provides mass marketed products for all segments across the market undifferentiated
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also provides some selected, premium products to niche customer groups
  • All products in the portfolio consistently maintain high quality
  • All products are tailored to meet consumer specifications, demands and needs across different regional markets
  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B maintains a high focus on innovation in products and introduces new products frequently to keep the consumers engaged

11.2. Place

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B wants to have a close, emotional and personal relationship with its consumers
  • The company maintains high control in its distribution strategies – especially through direct distribution strategy
  • The company has a presence in leading supermarkets
  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B also has company-operated stores in malls, and otherwise to make products accessible to consumers easily
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also makes use of e-commerce to increase penetration and sales

11.3. Price

  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B prices its products so that its target consumers can afford it easily
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B uses relative pricing strategy for its products
  • The price of Project Dreamcast Serious Play at Sega Enterprises Ltd B’s products include not only the high quality raw materials and value additions but also the enhanced customer experience they deliver
  • The company’s pricing strategy allows it to enjoy stable revenue and profit growth

11.4. Promotion

  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B has a high budget allocated towards marketing activities
  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B invests substantially in digital marketing activities to reap high and effective results
  • Use of digital marketing has also allowed Project Dreamcast Serious Play at Sega Enterprises Ltd B marketing strategy to cap costs and expenses
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also takes part in direct consumer engagement through on-ground activities where the company initiates trials
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also invests in traditional media channels to reach maximum consumers in the market

11.5. People

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B has a large workforce across different companies
  • This workforce is continually trained to become experts in their respective fields of operations
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B hires without discrimination
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B ensures that its employees remain motivated through building an inspirational and creative organizational culture
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B focuses on also building and maintaining organizational commitment and loyalty in its employees

11.6. Process

  • All activities at Project Dreamcast Serious Play at Sega Enterprises Ltd B - from raw material procurement to the final sale to the end consumer - undergo systematic processes
  • The processes at Project Dreamcast Serious Play at Sega Enterprises Ltd B are well defined, and well communicated to all employees
  • All employees are trained to follow the processes internally to ensure consistently high quality as well as timely production and deliveries
  • The systematic processes also ensure a smooth running of operations at the Project Dreamcast Serious Play at Sega Enterprises Ltd B

11.7. Physical evidence

  • The physical evidence for Project Dreamcast Serious Play at Sega Enterprises Ltd B includes the company logo, company store designs, and the product packaging
  • Satisfied and excited customers in the retail spaces of Project Dreamcast Serious Play at Sega Enterprises Ltd B, as well as during product consumption create a bubbling and an inviting atmosphere
  • The e-commerce website for retail by Project Dreamcast Serious Play at Sega Enterprises Ltd B is also designed with a friendly customer interface to allow maximum interaction with the brand
  • The store designs created by Project Dreamcast Serious Play at Sega Enterprises Ltd B for its retail space allow consumers maximum interaction with the products directly.

12. Promotional tactics for the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

12.1. Digital marketing

  • The company uses social media for reaching consumers effectively
  • The Project Dreamcast Serious Play at Sega Enterprises Ltd B interacts with the consumers directly, and engages with them, answers their queries and takes their feedback
  • The company also shares information and build relationships with consumers through digital marketing
  • Project Dreamcast Serious Play at Sega Enterprises Ltd B also makes use of blogging, emails, and content creations as a means of digital marketing

12.2. Conventional marketing

  • The company uses a 360-degree approach in its marketing strategy
  • This means that the company makes use of traditional marketing channels as well – such as TV, magazine adverts, and out of house placements

12.3. Influencers

  • For direct, on-ground engagement, the company uses influencers
  • Influencers interact with consumers directly, or through their channels of communication as a means of content creation and endorsing the Project Dreamcast Serious Play at Sega Enterprises Ltd B brand

13. Monitoring and evaluation of the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

13.1. Changes in sales

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B regularly tracks its sales to identify the effectiveness of its marketing strategy
  • Increase in sales reflect the success of marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B
  • Sometimes, Project Dreamcast Serious Play at Sega Enterprises Ltd B experiences increase ins ae after some time of the launch of the marketing promotions

13.2. Surveys and focus groups

  • Project Dreamcast Serious Play at Sega Enterprises Ltd B frequently conducts focus groups and surveys to identify its brand worth
  • These methods also help the company identify brand value, brand recall, and brand recognition
  • Focus groups allow Project Dreamcast Serious Play at Sega Enterprises Ltd B to gather feedback on its marketing strategy and helps it understand consumers better

13.3. ROI

  • Effectiveness of marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B can also be seen through the revenue and profit growth
  • Return on investment allows Project Dreamcast Serious Play at Sega Enterprises Ltd B to effective gauge the effect and influence of the marketing strategy, and measure its success

13.4. Attainment of marketing objectives

  • All marketing objectives set by Project Dreamcast Serious Play at Sega Enterprises Ltd B are SMART
  • The quantitative set against each of the marketing objective can facilitate attainment evaluation for the overall marketing strategy
  • Successful and timely attainment of these marketing objectives highlight the success of the marketing strategy of Project Dreamcast Serious Play at Sega Enterprises Ltd B

References

Baker, M. & Hart, S., 2008. The marketing book. s.l. Routledge.

Brady, D., 2010. Essentials of International Marketing. London: M.E.Sharpe.

Constantinides, E., 2014. Foundations of social media marketing. Procedia - Social and Behavioral Sciences, Volume 148, pp. 40-57.

Dahlén, M., Lange, F. & Smith, T., 2010. Marketing communications: A brand narrative approach. Chichester: John Wiley & Sons.

Fill, C., 2009. Marketing communications: interactivity, communities and content. Harlow: Pearson Education.

Gilligan, C. & Hird, M., 2012. International Marketing: Strategy and Management. London: Routledge.

Kotler, P., 1977. From sales obsession to marketing effectiveness. Harvard Business Review, Nov-Dec.pp. 67-75.

Kotler, P., 211. Reinventing marketing to manage the environmental imperative. Journal of Marketing, 75(4), pp. 132-135.

Kotler, P., Armstrong, G., Adam, S. & Denize, S., 2014. Principles of Marketing. Melbourne: Pearson, Australia.

Kotler, P. & Keller, K., 2009. Marketing Management. New Jersey: Prentice Hall.

Kuksov, D., Shachar, R. & Wang, K., 2013. Advertising and Consumers' Communications. Marketing Science, 32(2), p. 294–309.

Lamb, C., Hair, J. & McDaniel, C., 2011. Essentials of marketing. S .l.: Cengage Learning.

Rao, K., 2011. Services Marketing. New Delhi: Pearson Education, India.

Schivinski, B. & Dabrowski, D., 2014. The Effect of Social Media Communication on Consumer Perceptions of Brands. Journal of Marketing Communications, Volume 12, pp. 1-26.

Schivinski , B. & Dabrowski , D., 214. The Effect of Social Media Communication on Consumer Perceptions of Brands. Journal of Marketing Communications, Volume 12, pp. 1-26.

Tsiakis, T., 2015. Trends and Innovations in Marketing Information Systems. Hershey, PA: IGI Global.

University of Minnesota, 2017. Pricing Strategies. [Online]

Available at: https://open.lib.umn.edu/principlesmarketing/chapter/15-3-pricing-strategies/ [Accessed 24 April, 2017].

Zahay, D. & Griffin, A., 2010. Marketing strategy selection, marketing metrics, and firm performance. Journal of Business & Industrial Marketing, 25(2), pp. 84-93.

9414 Students
can’t be wrong

2084388

Orders

4.9/5

Reviews

1144

PhD Experts

Be a great writer or hire a greater one!

Academic writing has no room for errors and mistakes. If you have BIG dreams to score BIG, think out of the box and hire Case48 with BIG enough reputation.

hire us now
Our Guarantees
Interesting Fact
Interesting Fact

Most recent surveys suggest that around 76 % students try professional academic writing services at least once in their lifetime!

Allow Our Skilled Essay Writers to Proficiently Finish Your Paper.

Hi there !

We are here to help. Chat with us on WhatsApp for any queries.

Maryam
Customer Representative