- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
VRIO Analysis of Home Video Games Generation Seven
Posted by Zachary Edwards on Mar-22-2018
The VRIO Analysis of Home Video Games Generation Seven will look at each of its internal resources one by one to assess whether these provide sustained competitive advantage. The Home Video Games Generation Seven VRIO Analysis also mentions at each stage whether these resources could be improved to provide a greater competitive advantage. Lastly, the resources analysed are summarised as to whether they offer sustained competitive advantage, has an unused competitive advantage, temporary competitive advantage, competitive parity or competitive disadvantage.
Valuable
- The Home Video Games Generation Seven VRIO Analysis shows that the financial resources of Home Video Games Generation Seven are highly valuable as these help in investing into external opportunities that arise. These also help Home Video Games Generation Seven in combating external threats.
- According to the VRIO Analysis of Home Video Games Generation Seven, its local food products are a valuable resource as these are highly differentiated. This makes the perceived value for these by customers high. These are also valued more than the competition by customers due to the differentiation in these products.
- The Home Video Games Generation Seven VRIO Analysis shows that Home Video Games Generation Seven's employees are a valuable resource to the firm. A significant portion of the workforce is highly trained, and this leads to more productive output for the organisation. The employees are also loyal, and retention levels for the organisation are high. All of this translates into greater value for the end consumers of Home Video Games Generation Seven's products.
- According to the VRIO Analysis of Home Video Games Generation Seven, its patents are a valuable resource as these allow the firm to sell its products without competitive interference. This results in greater revenue for Home Video Games Generation Seven. These patents also provide Home Video Games Generation Seven with licensing revenue when it licenses these patents out to other manufacturers.
- The Home Video Games Generation Seven VRIO Analysis shows that Home Video Games Generation Seven’s distribution network is a valuable resource. This helps it in reaching out to more and more customers. This ensures greater revenues for Home Video Games Generation Seven. It also ensures that promotion activities translate into sales as the products are easily available.
- According to the VRIO Analysis of Home Video Games Generation Seven, its cost structure is not a valuable resource. This is because the methods of production lead to greater costs than that of competition, which affects the overall profits of the firm. Therefore, its cost structure is a competitive disadvantage that needs to be worked on.
- The Home Video Games Generation Seven VRIO Analysis shows that the research and development at Home Video Games Generation Seven is not a valuable resource. This is because research and development are costing more than the benefits it provides in the form of innovation. There have been very few innovative features and breakthrough products in the past few years. Therefore, research and development are a competitive disadvantage for Home Video Games Generation Seven. It is recommended that the research and development teams are improved, and costs are cut for these.
Rare
- The financial resources of Home Video Games Generation Seven are found to be rare according to the VRIO Analysis of Home Video Games Generation Seven. Strong financial resources are only possessed by a few companies in the industry.
- The local food products are found to be not rare as identified by Home Video Games Generation Seven VRIO Analysis. These are easily provided in the market by other competitors. This means that competitors can use these resources in the same way as Home Video Games Generation Seven and inhibit competitive advantage. This means that the local food products result in competitive parity for Home Video Games Generation Seven. As this resource is valuable, Home Video Games Generation Seven can still make use of this resource.
- The employees of Home Video Games Generation Seven are a rare resource as identified by the VRIO Analysis of Home Video Games Generation Seven. These employees are highly trained and skilled, which is not the case with employees in other firms. The better compensation and work environment ensure that these employees do not leave for other firms.
- The patents of Home Video Games Generation Seven are a rare resource as identified by the Home Video Games Generation Seven VRIO Analysis. These patents are not easily available and are not possessed by competitors. This allows Home Video Games Generation Seven to use them without interference from the competition.
- The distribution network of Home Video Games Generation Seven is a rare resource as identified by the VRIO Analysis of Home Video Games Generation Seven. This is because competitors would require a lot of investment and time to come up with a better distribution network than that of Home Video Games Generation Seven. These are also possessed by very few firms in the industry.
Imitable
- The financial resources of Home Video Games Generation Seven are costly to imitate as identified by the Home Video Games Generation Seven VRIO Analysis. These resources have been acquired by the company through prolonged profits over the years. New entrants and competitors would require similar profits for a long period of time to accumulate these amounts of financial resources.
- The local food products are not that costly to imitate as identified by the VRIO Analysis of Home Video Games Generation Seven. These can be acquired by competitors as well if they invest a significant amount in research and development. These also do not require years long experience. Therefore, the local food products by Home Video Games Generation Seven provide it with a temporary competitive advantage that competitors can too acquire in the long run.
- The employees of Home Video Games Generation Seven are also not costly to imitate as identified by the Home Video Games Generation Seven VRIO Analysis. This is because other firms can also train their employees to improve their skills. These companies can also hire employees from Home Video Games Generation Seven by offering better compensation packages, work environment, benefits, growth opportunities etc. This makes the employees of Home Video Games Generation Seven a resource that provides a temporary competitive advantage. Competition can acquire these in the future.
- The patents of Home Video Games Generation Seven are very difficult to imitate as identified by the VRIO Analysis of Home Video Games Generation Seven. This is because it is not legally allowed to imitate a patented product. Similar resources to be developed and getting a patent for them is also a costly process.
- The distribution network of Home Video Games Generation Seven is also very costly to imitate by competition as identified by the Home Video Games Generation Seven VRIO Analysis. This has been developed over the years gradually by Home Video Games Generation Seven. Competitors would have to invest a significant amount if they are to imitate a similar distribution system.
Organisation
- The financial resources of Home Video Games Generation Seven are organised to capture value as identified by the VRIO Analysis of Home Video Games Generation Seven. These resources are used strategically to invest in the right places; making use of opportunities and combatting threats. Therefore, these resources prove to be a source of sustained competitive advantage for Home Video Games Generation Seven.
- The Patents of Home Video Games Generation Seven are not well organised as identified by the Home Video Games Generation Seven VRIO Analysis. This means that the organisation is not using these patents to their full potential. An unused competitive advantage exists that can be changed into a sustainable competitive advantage if Home Video Games Generation Seven starts selling patented products before the patents expire.
- The distribution network of Home Video Games Generation Seven is organised as identified by the VRIO Analysis of Home Video Games Generation Seven. Home Video Games Generation Seven uses this network to reach out to its customers by ensuring that products are available on all of its outlets. Therefore, these resources prove to be a source of sustained competitive advantage for Home Video Games Generation Seven.
From the VRIO Analysis of Home Video Games Generation Seven, it was identified that the financial resources and distribution network provide a sustained competitive advantage. The patents are a source of unused competitive advantage. There exists a temporary competitive advantage for employees. There exists a competitive parity for local food products. Lastly, the cost structure of Home Video Games Generation Seven is a competitive disadvantage. Research and Development is also a competitive disadvantage.
Warning! This article is only an example and cannot be used for research or reference purposes. If you need help with something similar, please submit your details here.
Mark Jonathan
5.0
It's a super useful service because the prices are so much lower as compared to the quality of the work.
Elizabeth Raymond
5.0
I don't know what you guys think about this service, whether it's a scam or not. However, it's a professional company in keeping with my views.
Zselyke Robert
5.0
Ordering this service was the best decision that I ever made. It was such a well-researched paper. A bunch of thanks!
Ben Edward
5.0
I’m really glad by finding this service which is sincere with its job. Thank you so much & highly recommended!
Next Articles
- Note On Dedicated Sports Stadium Revenues Vrio Analysis
- Warner Bros. Pictures: The Harry Potter Dilemma Vrio Analysis
- Paramount Pictures: The Transformers Dilemma Vrio Analysis
- Wonder La: A Brand In The Service Of Fun Vrio Analysis
- Nike And Liu Xiang: Crisis Management In Celebrity Endorsement Vrio Analysis
- Museum Of Fine Arts Boston/Fleet Financial Group Sponsorship Of Monet In The 20th Century Vrio Analysis
- Blue Mountain Resorts Ltd.: The Night Skiing Decision Vrio Analysis
- L. Londell McMillan (A) Vrio Analysis
- Sony Digital Entertainment, Japan Vrio Analysis
- Investigating Large Scale Sponsorship Relationships As Co Marketing Alliances Vrio Analysis
Previous Articles
- Pokemon: Gotta Catch 'Em All (Abridged) Vrio Analysis
- The Third Battle Of Bull Run: The Disney's America Theme Park (A) Vrio Analysis
- The Montreal Stars Vrio Analysis
- John Hancock Sports Sponsorship: 1993 2000 And Beyond Vrio Analysis
- Magic Johnson: Endorsements "After"...? Vrio Analysis
- Women's Professional Basketball And The American Basketball League Vrio Analysis
- Xanadu On Broadway Vrio Analysis
- American Basketball League: The Last Chapter Vrio Analysis
- Parker Brothers (B) Vrio Analysis
- Crisis In The Arts: The Marketing Response Vrio Analysis
Be a great writer or hire a greater one!
Academic writing has no room for errors and mistakes. If you have BIG dreams to score BIG, think out of the box and hire Case48 with BIG enough reputation.
Our Guarantees
Interesting Fact
Most recent surveys suggest that around 76 % students try professional academic writing services at least once in their lifetime!